After watching a quick tip tutorial from Kampoong Monster (https://www.youtube.com/watch?v=IJVj4L5YKY8) I decided to make a short video using that VertexWeightProximity technique in Blender. The result is a simple icosphere mesh controlled by an invisible object animated around and through it.
Recently I stumbled upon Corona renderer and I made a test scene just for the purpose of trying it using the Blender exporter plugin and the standalone version of the renderer. I have to say, and you can see it from the picture above, that I’m really impressed by the easy way of managing materials, the great light effects and the incredible speed of this piece of software. The image you see took almost twenty minutes for this level of sharpness, but after six, seven minutes it was already very well shaped and a lot cleaner than anything you can achieve with Cycles in the same amount of time.
It’s time for a quick tutorial! Today I want to show you how to create custom environment maps you can use for your 3d scenes, just using your smartphone and the Photosynth app! Than we will see how to obtain many other hdrs from the Photosynth website just using a couple of free softwares. Let’s get started!
After following the latest tutorial from Andrew Price, that’s what I came up with. Three glasses of beer suitable for every taste! Cheers!
I finally uploaded the Eclisse lamp model on BlendSwap! I took this new upload also to start using the really nice SketchFab service for in browser 3d models showcase. Here the link to the Eclisse lamp on SketchFab.
Thanks to the Architecture Academy from Andrew Price, I’m becoming every day more and more confident in material creation and modelling in Blender. This is what I’ve got after following the tutorial on the creation of curtains with Cycles.
After the beak you will find a picture showing the node setup for the curtain’s material.