vStar – a Vertex Weight Proximity test in Blender


After watching a quick tip tutorial from Kampoong Monster (https://www.youtube.com/watch?v=IJVj4L5YKY8) I decided to make a short video using that VertexWeightProximity technique in Blender. The result is a simple icosphere mesh controlled by an invisible object animated around and through it.

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Corona renderer is a damn good, fast and free (for now) alternative!


Corona renderer test scene

Recently I stumbled upon Corona renderer and I made a test scene just for the purpose of trying it using the Blender exporter plugin and the standalone version of the renderer. I have to say, and you can see it from the picture above, that I’m really impressed by the easy way of managing materials, the great light effects and the incredible speed of this piece of software. The image you see took almost twenty minutes for this level of sharpness, but after six, seven minutes it was already very well shaped and a lot cleaner than anything you can achieve with Cycles in the same amount of time.

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Make CG movies history by contributing to the Gooseberry Project

Video


The Blender Foundation, two weeks ago, started the most ambitious project for the whole Blender community to date: to develop an animation movie by hiring the most talented animation studios around the world and involving them in the making of a short film. But this can only be done by achieving the 10.000 subscribers milestone for the new Blender Cloud service and there are only 19 days left!

I was one of the first 100 subscribers to the cloud and I can ensure you that is immensely worth the initial 45€ price and the 10€ renewal price after the first three month of subscription. For that price you get all the videos and assets from the previous open movies and also from the dvd courses from the Blender Foundation. In the next months, when the production of the movie will begin, you will also have complete access to the project material, from the early sketches to the final output. You will be able to follow step by step the whole process during the eighteen months of development.

So don’t esitate and get involved in the gigantic Gooseberry Project and help Blender to grow larger and better every day!