Recently I stumbled upon Corona renderer and I made a test scene just for the purpose of trying it using the Blender exporter plugin and the standalone version of the renderer. I have to say, and you can see it from the picture above, that I’m really impressed by the easy way of managing materials, the great light effects and the incredible speed of this piece of software. The image you see took almost twenty minutes for this level of sharpness, but after six, seven minutes it was already very well shaped and a lot cleaner than anything you can achieve with Cycles in the same amount of time.
It’s time for a quick tutorial! Today I want to show you how to create custom environment maps you can use for your 3d scenes, just using your smartphone and the Photosynth app! Than we will see how to obtain many other hdrs from the Photosynth website just using a couple of free softwares. Let’s get started!
After following the latest tutorial from Andrew Price, that’s what I came up with. Three glasses of beer suitable for every taste! Cheers!
I finally uploaded the Eclisse lamp model on BlendSwap! I took this new upload also to start using the really nice SketchFab service for in browser 3d models showcase. Here the link to the Eclisse lamp on SketchFab.
After the holiday’s break, I’m back with an exiting news! The dots&shadows design shop on Shapeways it’s now online and you can already purchase the first two products I made for experimental purposes, a regular glass and a shot glass.
Short animation video, inspired by the latest Nokia Lumia 1020 commercials, entirely made by myself with Blender 2.68 and Photoshop CS6.
After the break you will find some still images from the ad.
I love to model design pieces from the masters of interior and product design. This time I continued learning more and more about Blender compositor with these two shots of the Eclisse table lamp by Vico Magistretti (Artemide, 1967). The first one is a classic photo studio shot, while the second one is a blue-hour shot with the two lamps switched on.